#include "StdAfx.h"
#include "scene.h"

Scene::Scene(QObject *parent)
	: QObject(parent)
{

}
Scene::Scene(QString path_p){}
Scene::~Scene()
{

}
/*completed*/bool Scene::SetInnerName(QString inner)
	{
	bool result=false;
	innerName=inner;
	result=true;
	a=true;
	if(valid()){CreateScene();}
	return result;
	}// variable in script
/*completed*/bool Scene::SetOuterName(QString outer)

	{
	bool result=false;
	outerName=outer;
	result=true;
	b=true;
	if(valid()){CreateScene();}
	return result;
	}// trivial name
bool Scene::RenameOuterName(QString outer){return false;}// trivial name
/*completed*/QString Scene::GetInnerName(void){return innerName;}// variable in script
/*completed*/QString Scene::GetOuterName(void){return outerName;}// trivial name
void Scene::SetMajorNumber(int num){}
/*completed*/int Scene::GetMajorNumber(void){return majorNumber;}
void Scene::SetDescription(QString str){}
/*completed*/QString Scene::GetDescription(void){return description;}
/*completed*/QString Scene::GetPicName(void){return path_;}
void Scene::SetDuration(int dur){}
/*completed*/int Scene::GetDuration(void){return Duration;}
/*completed*/bool Scene::isReady(void){return valid();}
//////////////////////////////////////////////////////////////////////////
/*completed*/bool Scene::valid(void)
	{
	if(a && b && c && d && e){return true;}
	return false;
	}
void Scene::CreateScene(void){}

bool Scene::CreateSF(int TYPE, QString whereIt){return false;}